Imagine you're standing in a hallway in a game - what does the scene need in order to make it scary? Should we turn the lights off? Should we have a door where you can't see what's behind it, but you ...
Path of Exile 2 has been a polarizing game right from the beginning. Those of us who have sunk an impossible number of hours in the original were used to a certain pace, one that's familiar to players ...
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