From Boston Dynamics’ Atlas to Google’s SayCan, most hand-wielding robots don’t have the dexterity necessary to “feel” what they’re holding. (If they did, maybe a 7-year-old boy wouldn’t have had his ...
Designing an anthropomorphic robotic hand seems to make a lot of sense — right up until the point that you realize just how complex the human hand is. What works well in bone and sinew often doesn’t ...
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