The EBU T&I CG-Animation working group has been aiming at integrating and testing one or more pipelines to animate CG 3D characters for live and recorded-as-live productions. These pipelines will ...
Capcom’s Seth Killian has talked up the benefits of 3D character models over traditional 2D sprites, citing increased audience and expedited development. "I definitely think it’s been a benefit in so ...
Animating a 3D character from scratch is generally both laborious and expensive, requiring the use of complex software and motion capture tools. Cartwheel wants to make simple animations as easy as ...
This document concerns the animation of CG 3D characters for live production. The EBU T&I CG-Animation working group has been aiming at integrating and testing one or more pipelines to animate CG 3D ...
With app stores becoming ever more competitive, game makers have had to upgrade from building 2D games to creating 3D titles over the past two years. That has meant even more creative and intensive ...
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