In the previous article, I explained how to bake textures for an object with a single texture. This time, I’ll guide you through the process for objects with multiple textures!
A blender add-on for VRM models that offers Mixamo-like arm/leg spacing options, and shortcuts to quickly bake physics bones like hair and bust movement into animations, with the option of making the ...
It's tedious to have to go through every animation in the source armature and select "Bake into Action". By default users would want their target armature to be able to copy all the animations on the ...
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