The project shows a basic export of a Blender armature that has a single animation (an action). Since it is basic, it comes with a few limitations: Simple bone hierarchy. Uses bone parents, doesn't ...
Okay, so GP_FBXExportToUnity.py used to work in old Blender. Then in new Blender (4.5.0, etc), they completely rewrote the Grease Pencil data structure. So now that plugin is bunk. So I have tried ...