Since technology is not going anywhere and does more good than harm, adapting is the best course of action. That is where The Tech Edvocate comes in. We plan to cover the PreK-12 and Higher Education ...
Today we continue on our journey of understanding motion, direction, and velocity. Continuing in our journey of understanding motion, direction, and velocity... today, Shini introduces the ideas of ...
See William Kahan's paper How Futile are Mindless Assessments of Roundoff in Floating-Point Computation? §12: Mangled Angles: We shall consider now a simpler example chosen to support the thesis that ...
When adding vector quantities remember that the directions have to be taken into account. The result of adding vectors together is called the resultant. In problems, vectors may be added together by ...
Óstáilte ar MSN

Physics Kinematics in 2D and 3D using vectors

Physics and Python stuff. Most of the videos here are either adapted from class lectures or solving physics problems. I really like to use numerical calculations without all the fancy programming ...
It's just my question, not a code bug. /// angle in radians between two vectors template <typename T> inline T angle( const Vector3<T> & a, const Vector3<T> & b ) { return std::atan2( cross( a, b ...