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Introduction 00:30 Create Proximity Vertex group 01:51 Geometry Nodes 05:04 Make part of an object transparent 06:36 Make objects chaotically arranged 08:05 Final Hope it is useful to you Thanks for ...
This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
Version 4.5 of the 3D software Blender has been released. The free program for creating 3D models, animations, and videos is now available for Windows, macOS, and Linux, as well as source code for ...
Blender, an open source integrated 3DCG production tool, released version 4.4 stable on March 18, 2025. It includes revamped animation management with action slots, expanded functionality for geometry ...
Geometry Nodes is Blender’s node-based procedural geometry system, used extensively for scattering, modeling, and automating complex setups. The initial V-Ray 7 release lacked support for it, forcing ...
Blender 4.3 introduces light linking, a Metallic BSDF node, F82 Tint, enhanced compositing features, and updates for geometry nodes and simulations. Blender 4.3 brings an array of updates across its ...