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Learn to use snapping and alignment tools in Blender to make realistic physics and collisions. Learn about rigid body simulations, collision shapes, and more.
Group Assets moves all the objects to the center of the scene and saves out the scene with all the individual elements Scene Export will save out the scene keeping the location of objects.
Learn how to sculpt hard surface objects in Blender using brushes, modifiers, textures, and polishing techniques. Create realistic and clean models for 3D animation.
8 = bake this group only (blender will become unresponsive during the whole process! This might take a while. The only feedback can be seen in the console) 9 = hide/show all the details If using ...
Use Geometry Nodes to create particles, use node shader to partially cover the object and Use Modifier to create chaos of ...