Yet this one tries to keep things simple. The user decides exactly what gets exported from DAZ and imported in Blender (and how). This bridge just copies materials and sets them up in Blender. Imagine ...
When I import a character exported from CC4 into Blender using cc blender tools, the normals of the accessory mesh are corrupted. When I import the mesh using the Blender FBX importer, it looks like ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results