Depending on the object type, the import parameters are not the same. For Static mesh assets you need tick CombineMeshs. For Skeletal mesh assets you need tick Import Morph Targets if you use Shape ...
An add-on for importing and automatically setting up materials for Character Creator 3 & 4 and iClone 7 & 8 character exports. Using Blender in the Character Creator pipeline can often feel like ...
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