ニュース
How procedural generation is being used to develop exciting new games MCV Staff 24th July 2014 Development News Some of the biggest games now in development have begun embracing procedural generation.
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better.
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better.
Unity is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
Procedural generation corrects much of this redundancy by providing essentially limitless variations of content, adding replayability and variety to the usual MMO repertoire.
Procedural audio with Unity MCV Staff 20th July 2012 Development News In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing.
No Man’s Sky might not be everyone’s cup of tea but its code is pretty impressive. Blogger gregkwaste outlined exactly how the space exploration game ...
Klei explains how the difficulty of the procedural generated levels in Invisible, Inc. (formerly Incognita) have been a sticking point for those playing the alpha, and how they're addressing that ...
Todd Howard confirms that the map of The Elder Scrolls 6 will use procedural generation, which means big things for the new game.
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