The issue with rigging hands for Godot is that OpenXR specifies the bone axes to have Z as the bones longitudinal axes (the axis between the head and tail). Blender's bone axes, however, use Y for the ...
Blender and Python Character Animation Auto-Rig Project. For the visuals see: https://uyi30.artstation.com/projects/d0mV3J This project creates a character animation ...