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He suggests, for instance, using the color data from the user's current GTK theme when rendering OpenGL elements, particularly backgrounds.
How difficult is OpenGL? How difficult can it be if you can build a basic renderer in 500 lines of code? That’s what [Dmitry] did as part of a series of tiny applications. The renderer is par… ...
The Khronos Group has announced the release of OpenGL 3.2, a new version of the 2D and 3D graphics specification Apple uses in Mac OS X.
A recent Japanese article featured on ITMedia highlighted the possibility of Sony utilising the OpenGL API for the forthcoming PlayStation3. According to a report on EETimes, it’s claimed that ...
Apple encourages games and "graphics-intensive apps" built with OpenGL to adopt Metal ahead of Mojave's launch, and apps that use OpenCL for computational tasks "should now adopt Metal and Metal ...
Game developers often use OpenGL to handle the rendering chores for graphics-intensive games. OpenGL is an application programming interface for efficiently rendering two- and three-dimensional ...
The OpenGL ARB worked with outside parties to create the OpenGL 1.3 spec, which it says will increase the level of realism available to 2D and 3D graphics applications that use OpenGL technology.