Gaming has a great potential to become an integrated and engaging learning tool that not only stimulates the students’ soft skills but also promotes academic concepts, writes Naina Jamakhandimath ...
The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025.
Identify the value of interactive multimedia tools, including interactive websites, presentations, online discussions, blogs, wiki, wikibooks, ebooks, podcasting, videocasting, vodcasting and games in ...
When Xiaoyin Qu was growing up in China, she was obsessed with learning how to build paper airplanes that could do flips in the air. Her parents, though, didn’t have the aerodynamic expertise to ...
COVID-19 has been an inflexion point for the edtech industry. Amidst the pandemic, when many sectors were slowing, numerous Indian edtech startups, including BYJU’s, Toppr, Unacademy, and others, ...
Dublin, Sept. 08, 2025 (GLOBE NEWSWIRE) -- The "Game-based Learning - Company Evaluation Report, 2025" report has been added to ResearchAndMarkets.com's offering. The Game-based Learning Companies ...
Quadrants has released its latest Game-based Learning - Startups/SMEs, 2025, recognizing key players, including both global ...
Educators can engineer, harness and guide social dynamics towards a positive learning experience rather than leaving students’ interaction to chance Humans are innately social beings, and teaching and ...
Overall, kids' educational games, including learning games for toddlers, have emerged as valuable tools for childhood development, often helping to build gross motor skills alongside cognitive growth.
Designing sound representations of information can be a complex but necessary part of engaging students and making material accessible to a larger group of learners. In this online science course, you ...
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