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Fully built on open-source APIs. Complete 3D rendering engine built in Java using native OpenGL, OpenAL and OpenCL APIs. Included is a demo rendition of the opening scene from The Wind Waker.
The engine supports .obj, .dae, and .md5 format 3D models. Features include: Skeletal animation Shadows Fog Mouse picking Sunlight Other sources of light such as lamps Terrain collision Height map ...
The open source Java Binding for OpenGL (JOGL) project introduces hardware-supported 3D graphics to Java programs running on Solaris, Linux, Windows, and Mac OS X platforms.
In this article, an excerpt from Learning Java Bindings for OpenGL, author Gene Davis explains how to get started developing a graphics-intensive program with Java Bindings for OpenGL.
In this paper, we propose a new framework for developing 3D graphic applications on portable devices such as cellular phones or personal digital assistants (PDAs). Our framework is based on J2ME (Java ...
Swerve Client Version 2.2 is a highly optimized software-rendering engine, and is available for handsets with and without graphics hardware accelerators (using OpenGL ES 1.0 or 1.1). This latest ...
We’ve seen all-digital concept dashboards before, but none seem as impressive 3D (or close to reality) as Futuremark’s. It scraps everything behind and to the right of the wheel in favor of a ...
In line with its regular update cadence, the Khronos Group — the organization behind specs like OpenGL, OpenCL and WebGL — today launched updated specs for its OpenGL specs for 3D desktop ...
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