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The open source Java Binding for OpenGL (JOGL) project introduces hardware-supported 3D graphics to Java programs running on Solaris, Linux, Windows, and Mac OS X platforms.
In this article, an excerpt from Learning Java Bindings for OpenGL, author Gene Davis explains how to get started developing a graphics-intensive program with Java Bindings for OpenGL.
Swerve Client Version 2.2 is a highly optimized software-rendering engine, and is available for handsets with and without graphics hardware accelerators (using OpenGL ES 1.0 or 1.1). This latest ...
In line with its regular update cadence, the Khronos Group — the organization behind specs like OpenGL, OpenCL and WebGL — today launched updated specs for its OpenGL specs for 3D desktop ...
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