You will define two classes – one to represent a playing card with a rank and a suit, and one to represent a deck of cards (these are the model classes). Then you will repeatedly shuffle and deal ...
a. Card i. Fields 1. value (contains a value from 2-14 representing cards 2-Ace) 2. name (e.g. Ace of Diamonds, or Two of Hearts) ii. Methods 1. Getters and Setters 2. describe (prints out information ...