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So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's ...
I'm tasked to write a layout panel and library to display a directional left-right graph with a single source and sink node. Most of the documents I'm finding online are heavily detailed on the ...
The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and TrailRenderer both overhauled to use a more accurate line drawing algorithm.
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