A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
Circle based search for detecting lines. Bresenham's Circle and DDA Algorithms were used. Written with OpenCV, Numpy and Matplot libraries.
So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
Abstract: The present paper focuses on effective approach to minimize the error in the existing Bresenham's Line Drawing Algorithm (BLDA) in computer graphics. In ...
Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...