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Lua was the scripting language used in place of GSC (the game's native scripting language) on the XLabs clients. This was because at the time of IW6x, there was no GSC compiler. On H1-Mod, we adapted ...
The 2022.09 ESP release introduces a new Window: the Lua Window. This window allows ESP developers processing events using Lua language scripting. Lua is a powerful, efficient, lightweight, embeddable ...
Discover why Lua is the preferred game scripting language. Learn about Lua's simplicity, speed, and large community for game development success.
This game uses a Lua scripting engine and has no sandbox whatsoever. That means [Tamas] can call os.execute, and from there the entire game is over. Or it’s just begun.