This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
Real World Map Scale for blender adds a new node group in shader editor in add node menu which outputs a single float value to be used as texture map scale in mapping node by doing so every object ...
Tired of blind node adjustments in Blender? Shader View offers real-time previews directly above each node, streamlining your shader creation process. Navigating complex shader trees in Blender can ...
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