For this assessment, I have decided to undertake procedural planet generation in Unreal Engine 5.4.2 using a marching cubes algorithm. This serves as a core game system to be iterated upon (i.e a ...
This project aims to provide a practical implementation of generating simple 3D meshes and applying the Marching Cubes algorithm using a Compute Shader in Stride (formerly known as Xenko). It offers a ...