Creating physically based rendering (PBR) materials in 3ds Max is a straightforward task. It's similar in many ways to PBR setup in other content-creation apps like Maya. This tutorial is a guide to ...
Blender users can now streamline their workflow with a new 3ds Max-inspired Material Editor, offering features like node-based material creation and one-click shader access. For those who have ever ...
A professional and powerful script for 3ds Max that allows you to quickly copy or instance material nodes between different Views in the Slate Material Editor. This tool is designed for organizing ...