An infinite terrain generator using perlin noise in Godot. The mesh is genrated in chunks of a size set by the user. There is also configuration for frequency, amplitude, render distance, and the ...
A simple experiment using Perlin noise to generate and visualize terrain in Raylib. It maps noise values into smooth, natural heightmaps for exploring procedural generation and rendering.
Abstract: In making a game, a map is an important component. In making maps, several techniques can be used, one of which uses the Procedural Content Generator (PCG) method. In making maps using PCG ...