Nieuws
Using object pooling to replace Instantiate() and Destroy() can help the CPU on games with multiple instances of the same object, like bullet hell games or shooters. It also helps enormously on mobile ...
A high-performance Object Pool system specifically designed for use with Unity. It utilizes a sparse set, allowing for fast operations on the pooled data, even with very large pool sizes. The main ...
The object pool design pattern is a creational design pattern that is used to recycle objects rather than recreate them each time the application needs them.
Sommige resultaten zijn verborgen omdat ze mogelijk niet toegankelijk zijn voor u.
Niet-toegankelijke resultaten weergeven