An API based on the custom pathfinding code I keep having to write over and over. I thought it would be nice to have my base pathfinding code in one place, where other people can also benefit from it.
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation ...