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An introduction to the programming principles, methods and techniques of computer graphics. The course covers general graphics methods and techniques, graphics transformations, drawing algorithms, 3D ...
Graphics devices. Interactive graphics systems. Drawing algorithms. Lines and polygons. Curves and surfaces. Representation of 3-D objects. Perspective. Techniques for visual realism. The course will ...
Fall 2018Instructor: Willem A. (Vlakkies) SchreüderEmail: [email protected] ObjectivesThe course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from ...
Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
CSE386 - Foundations of Computer Graphics and Games Catalog Description: This course is an introduction to techniques used to create images on the computer. The course covers the algorithms and ...
Today we begin our discussion of computer graphics. Today we begin our discussion of computer graphics. So we ended last episode with the proliferation of command line (or text) interfaces, which ...
Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen.
Harvard University's CS50 course is integrating AI into its curriculum, with plans to use the technology to grade assignments. The online education sector is set to triple in value to $348bn by 2030.
Imagination Technologies’ University Programme is offering a complete mobile graphics course designed to teach undergraduates how to create graphics for mobile devices. Author, Darren McKie, lecturer ...