Creative began openly talking about starting up a cross-platform audio API early last year, clearly emulating SGI's OpenGL approach from the first. Making OpenAL a cross-platform standard means that ...
I'm developing a cross platform Mac/Linux/XP/Vista game using the <i>Irrlicht graphics engine</i>. I'm researching sound C++ APIs. Our game is 3D but a top down space game. So I don't require ...
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