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This is a tutorial for using the modern shader pipeline of OpenGL with SDL 2 in Haskell. I couldn't find any tutorials that cover using these two libraries in Haskell, although I did find an old ...
OpenGL with Delphi - Tutorial version 0.5 Document created by : Ricardo Sarmiento aka Delphiman Notes and additions by : Erika Rincon (the new administrator of the Mollyware´s homepage). Introduction: ...
Simple tutorial for building an opengl window with glfw, and glad on linux command line - D-K-E/opengl-window-tutorial ...
OpenGL is a well-known standard for generating 3-D as well as 2-D graphics that is extremely powerful and has many capabilities. OpenGL is defined and released by the OpenGL Architecture Review Board ...
New OpenGL 4.4, OpenCL 2.0 specs help you get the most from your GPU Small improvements and easier porting of Direct3D applications are on the table.
The Khronos Group today released OpenGL 4.5, the newest version of the industry standard 3D programming API. The new version contains a mix of features designed to make developers' lives easier ...
In addition to the OpenGL 4.4 specification, the OpenGL ARB (Architecture Review Board) Working Group at Khronos has created the first set of formal OpenGL conformance tests since OpenGL 2.0.
In a blog post concerning another new Raspian release an exciting new feature is touted - an experimental OpenGL driver for the desktop which uses the Raspberry Pi 2 GPU to provide hardware ...
The Khronos Group has announced the release of OpenGL 3.2, a new version of the 2D and 3D graphics specification Apple uses in Mac OS X.
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