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Can somebody give me a basic rundown on how to do 2d (NOT 3d!) drawing using OpenGL, GTK, and C?<br><br>And we're talking basic here; a window, which draws some 2d stuff, maybe draws an image from ...
I am beginning a new project that will use OpenAL and OpenGL to produce a fairly simple VR environment. Since neither OpenAL nor OpenGL are object oriented, does it make sense to still use an OO ...
It improves upon REALbasic’s built-in SpriteSurface control (or ad hoc 2D solutions created with REALbasic’s Rb3D system) in several areas: graphics, collision detection, and animation.
With newer GeForce GPUs, Linux distributions will use a driver for OpenGL applications that hands over the actual work to a Vulkan driver.