समाचार

This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development.
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom ...
For example, Android 2.0 was released in October of 2009, but it was the NDK r3 update in March of 2010 that added support for OpenGL ES 2.0, independently of a specific Android release, yet ...
Qualcomm's Snapdragon 600 and 800 processors are the first chips to receive official certification for OpenGL ES 3.0.