OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES ...
GLUT (OpenGL Utility Toolkit) is a library that provides a simplified interface for creating and managing windows that use OpenGL for rendering. It also handles input from devices like the keyboard ...
A recent merge request on the Mesa Git repository added the initial support for allowing drivers to chose Zink as the translation layer for handling OpenGL. This basically does an OpenGL-on-Vulkan ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
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