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A scene renderer (rasterizer) written from scratch in Java using the Light-Weight Java Games Library (LWJGL) to access the OpenGL graphics API. I decided to start this personal project to better ...
The open source Java Binding for OpenGL (JOGL) project introduces hardware-supported 3D graphics to Java programs running on Solaris, Linux, Windows, and Mac OS X platforms.
DISCLAIMER: JAVA RUNTIME ENVIRONMENT (JRE) Must be installed on your device in order to run the program through runGame.jar The exe file is not optimized, as such it is preferred to run through ...
Enhancements to the OpenGL application programming interface will mean faster rendering and more realistic graphics in conjunction with the latest graphics hardware, according to SGI, which has ...
Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh. Illustrates every technique with complete running code examples. Everything needed to ...
Released by Sun Microsystems in 2003, Java binding for OpenGL (JOGL; https://jogl.dev.java.net) provides students, scientists, and engineers with a new development environment for studying graphics, ...
OpenGL, in its various versions for mobile and desktop, is the one of the main standards for developing graphics-intensive 3D apps and games for the iPhone, Android and many consoles and desktop ...
The graphics library, an alternative to Microsoft's DirectX, gets new features designed to add razzle-dazzle to PC games.
Khronos Group announces the immediate availability of the OpenGL® SC 2.0 specification for bringing programmable graphics to systems that require syst ...
AMD has just announced wide-ranging support for OpenGL 4.1 for Windows 7, Vista, XP and Linux across select ATI FirePro, FireGL and Radeon graphics card.
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