Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality: Quadro Series:K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410 ...
Version 3.2 of Imagination Technologies’ PowerVR Graphics software development kit (SDK) brings OpenGL ES 2.0 extensions that highlight advanced functionality for PowerVR Series5XT GPUs, and OpenGL ES ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
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