For example; How to use theory of light in OpenGL or what are the functions used in OpenGL and OpenGL auxiliary libraries and what they do, etc. OpenGL is a cross platform library that communicates ...
OpenGLis a cross-language (language independent), cross-platform (platform-independent) API for rendering 2D and 3D Vector Graphics(use of polygons to represent image). OpenGL API is designed mostly ...
Abstract: In this paper, we present our overall design of OpenGL SC 1.0.1 emulating library based on the desktop OpenGL hardware environment. This kind of emulation library provides benefits such as ...
Raph Koster points us to a useful piece of kit: OGLE, the OpenGL Extractor, is a tool for extracting 3D models from OpenGL applications. By sitting between the application and the OpenGL library, OGLE ...
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on ...
Abstract: We present an OpenGL ES implementation which utilizes the existing OpenGL library, aiming to support various embedded systems in current consumer markets. Nowadays OpenGL ES becomes an ...
Facilitates easy development of a wide variety of 3-D applications by maximizing high-performance 3-D accelerator capabilities via a standard API Tokyo, November 24, 2004-- Renesas Technology Corp.
Hello, all. I started a topic some time ago asking how a font from the fnt (plib) library could be loaded only once, since it doesn't seem to work with if statements. I got almost 100 views and zero ...
I am an undergraduate Biomedical Computing Science major @ Rochester Institute of Technology in New York.<BR><BR>This summer, I have a CO-OP at the University of Pittsburgh (where I want to attend ...