The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
July 22nd 2013 – SIGGRAPH - Anaheim, CA – The Khronos™ Group today announced the ratification and public release of the OpenCL™ 2.0 provisional specification. OpenCL 2.0 is a significant evolution of ...
The OpenCL 2.0 provisional specification has been ratified and subsequently given a public release, according to The Khronos Group. The OpenCL 2.0 provisional specification has been ratified and ...
The Khronos Group has announced updates to its OpenGL and OpenCL graphics and compute specifications, adding in some impressive new features for those who prefer their application programming ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology. Buried in the developer's documentation section, Apple made the declaration ...
Apple's plans to kill off OpenGL aren't popular with game developers and the company is attempting to further explain its position. Share on Facebook (opens in a new window) Share on X (opens in a new ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
OpenGL ES is an open, royalty-free, cross-platform 3D graphics API that is used in the majority of smartphones, tablets, and embedded systems. It is based on a subset of desktop OpenGL, enabling ...
Platform Extensions cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr ...
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