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Khronos Releases OpenGL ES 3.0 Specification to Bring Mobile 3D Graphics to the Next Level Next generation mobile applications to benefit from richer 3D feature set and enhanced portability August ...
OpenGL ES 3.0 now makes support for Ericsson's free-to-use ETC texture compression mandatory, which offers 6:1 and 4:1 RGB and RGBA compression respectively, essentially providing one compression ...
But here's the best bit: Using these new OpenGL optimizations, the OpenGL version of L4D2 on Windows is now faster than the DirectX version.
Rewritten OpenGL drivers make AMD’s GPUs “up to 72%” faster in some pro apps AMD previewed new OpenGL drivers for consumer Radeon GPUs earlier this year.
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