BEAVERTON, Ore.--(BUSINESS WIRE)--Today, The Khronos ® Group, an open consortium of industry-leading companies creating graphics and compute interoperability standards, announces multiple conformant ...
The device layer was always to be used after the company specific runtime, e.g. from Oculus, had already processed the image including distortion correction and corrections like ASW, followed by the ...
各種のVR/ARの仕様標準化「OpenXR 1.0」が7月30日に無料公開された。MicrosoftやOculus、Epic GamesなどがOpenXR 1.0対応を近日予定している。 OpenXRはVR/ARプラットフォーム間におけるデバイスやアプリの仕様を標準化する取り組み。関連企業から構成される組織Khronos ...
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ...
One year ago, the Khronos Group released the royalty-free mixed reality standard OpenXR in an effort to make cross-platform software coding easier for VR and AR developers. Today, Khronos is ...
LOS ANGELES--(BUSINESS WIRE)--Today, The Khronos ® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announces the ratification and public ...
Facebook has announced that its Oculus Quest virtual reality headset will be receiving support for ‘Prototype’ OpenXR later this month. Enabling developers to build “prototype” Quest and Rift ...
Oculus is deprecating its proprietary Oculus PC APIs in favor of the OpenXR format starting August 31, 2021. All support for these older APIs will end on August 31, 2022. New Oculus features will be ...
This week the Khronos Group has announced the launch of the very first official version of the OpenXR specification, enabling developers to build applications that can run on various devices across ...