Bone weights are used for games that have skeletal animation systems. They tell the engine what parts of the mesh (which vertices) have to move along with one or more specific bones and how strong ...
People would be donating to Bodyslide rather than buy 3DSMax for 4000 or 1750/year, but I guess specific-use cases seem to not be where the money is flowing even when if add a button to make things ...
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