This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
NodeGraph does not provides any node implementation out of the box at this moment; you will have to implement them yourself. I'm unsure which kind of node that will be used the most. Environment is an ...
Blender 4.3 introduces light linking, a Metallic BSDF node, F82 Tint, enhanced compositing features, and updates for geometry nodes and simulations. Blender 4.3 brings an array of updates across its ...