Early version of GPU-accelerated 2D particle simulation built in Unity 6 using Compute Shaders. It supports physics-based movement, attractors, dynamic sand-like interactions, and real-time particle ...
Unity scene exploring Unity's particle system to emit particles as the cursor moves across the screen. Scene 1: Particles Follow the Cursor on the 2D screen/ Particle system in UI. Use of an ...
Unity has released the beta for version 5.5 of its eponymous engine. The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and ...