This is a simple Unity game project to show case and explain multiple game particle effects. Clone or download this repository to your local machine. Open the project using Unity. Explore the project ...
As spatial acceleration structure a uniform grid (as described by Simon Green) has been chosen. Particles are represented as uniformely sized spheres. Their size (= interaction radius) has been chosen ...
Unity has released the beta for version 5.5 of its eponymous engine. The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and ...
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