Abstract: Procedural Content Generation gained importance together with the rapid increase in video computer game industry. Procedural terrain generation, which is a sub-category of procedural content ...
This project presents a prototype for a game. The game features a terrain consisting of multiple mountains (some of which are crossable, while others are not) and water (which is crossable). The game ...
Abstract: Perlin noise is used in terrain generation when the available terrain is not sufficiently detailed (for example, asteroid surface modelling for navigation algorithms). Perlin noise is pseudo ...
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