Entities move 1 pixel per 1 pixel. Collision detection is optimized. Use a custom made collider class, which work with Pixel Size. First, one pixel of your sprites should equal 1 unit in Unity. To do ...
I've struggled one too many times to get bitmap fonts to work perfectly in Unity--working with TTFs is messy, ensuring that all the various sizes and scales line up perfectly can be a headache and ...
Hey Guys, this blog is part of a series "Skeleton Animation in Unity" . In this i'll try to explain "how to instantiate spine objects in Unity". For this make sure you have "spine-unity.unitypackage" ...
Hey Guys, this blog is part of a series "Skeleton animation in Unity". In this, I'll try to explain "how to manage animation speed of spine objects in Unity". For this make sure you have ...
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Unity Technologies is gearing up to release Unity 6.1, the latest ...
Game maker (and co-founder of game studio MiniBoss) Pedro Medeiros knows pixel art, and he wants to teach you. Every Tuesday since September, he’s posted an animated GIF demonstrating an aspect of ...
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