I've watched the animation industry struggle with the same problem for decades: creating believable character movement without spending months on motion capture sessions. Real-time procedural ...
Dr. Llŷr ap Cenydd is the developer of two well known Oculus Rift demos: Ocean Rift and (my personal favorite) Crashland. As an expert in procedural animation, Cenydd has imbued his creatures with ...
The walking algorithm works by checking if the character's center of mass is within the span of the two feet. If not, it triggers a step using a raycast to find the ground. The foot then lerps in an ...
A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio recordings of ...
Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...
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