this branch contains updates to the original course code for Godot 4. The scripts will be annotated regardings changes like tihs: # Camera zoom logic seems to be reversed between Godot 3 and 4, bigger ...
Tested on Godot 4.4. It’s public domain, so use it however you want!
Material Maker is an open-source, node-based procedural texturing tool built on the Godot engine. It enables artists to create PBR texture graphs, paint directly onto 3D meshes, and export materials ...
Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
Todd Howard confirmed in an interview at Brighton Digital on November 2 that The Elder Scrolls 6’s map will be designed using procedural generation. The announcement has left some fans confused, with ...