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Procedural audio with Unity MCV Staff 20th July 2012 Development News In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing.
How procedural generation is being used to develop exciting new games MCV Staff 24th July 2014 Development News Some of the biggest games now in development have begun embracing procedural generation.
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces.
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.