This Unity project implements algorithms to generate procedural maps, primarily for use in game development. It provides a foundation for creating diverse and dynamic game environments through ...
This project has two way to generate procedural map and it is created for testing only. Some error may occur during testing (If it has a huge map, it can't draw mesh ...
Todd Howard confirmed in an interview at Brighton Digital on November 2 that The Elder Scrolls 6’s map will be designed using procedural generation. The announcement has left some fans confused, with ...
Abstract: This paper introduces two different approaches to create programmatic models of the large intestine in Unity. The final goal is to allow us the development of simulators for the training of ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results