Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
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Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Starfield's use of procedural generation has created a massive universe of over 1000 planets to explore, filled with hand-crafted elements and goodies. Bethesda has a history of using procedural ...
TL;DR: Grand Theft Auto 6 is anticipated to cause a significant global distraction upon release, with many taking time off to play. A Principal Engine Programmer at Rockstar has been working on GTA 6, ...
Cloud Imperium Games is still in the research and development phase for procedural generation tech. Chris Roberts was interviewed regarding Star Citizen. He talked about how the game will use ...
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