News
About This bachelor thesis project explores procedural mesh generation in Unity using C#. The focus is on implementing advanced algorithms for dynamic 3D mesh creation to enhance visual appeal and ...
Procedural-Generation-3D-Terrain-Unity: It's my final school project. The goal of this one is to generate procedurally a 3D terrain mesh procedurally. We made a customize generator with Unity 3D, you ...
UModeler Inc. has released UModeler X Personal—a Unity Editor plugin for modeling, rigging, painting, curve mesh and 3D text, ideal for indie and metaverse creators.
The concept of procedural content generation (PCG) in game development has existed for a long time. It is used in games for the generation of unique content which help in making the game re-playable.
As a general approach to procedural mesh definition we propose two mechanisms for mesh modification: generalized subdivision and rule based mesh growing. In standard subdivision, a specific ...
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results